- #BRUTEFORCE SAVEDATA CHEAT PATCH SERIAL NUMBERS#
- #BRUTEFORCE SAVEDATA CHEAT PATCH PATCH#
- #BRUTEFORCE SAVEDATA CHEAT PATCH PORTABLE#
- #BRUTEFORCE SAVEDATA CHEAT PATCH CODE#
- #BRUTEFORCE SAVEDATA CHEAT PATCH PC#
If you try to import it without deleting the original, the import WILL be corrupt.ĥ. Using Mymc, DELETE the save you just exported and reimport the newly modified version you just made. If using Save Editor, rename it to that file before import.Ĥ. Use the Save or Hex editor to isolate the part of the save containing BISLPM-66675FM-# and replace it with the USR-# file. (Optional) Edit the savefile with a Hex Editor and use the KH2.5HD checksum tool to re-verify the save.ģ. Backup this file because it will be overridden!Ģ.5. Use Mymc to open a memory card file containing a previous KH2FM save and extract it to a. They'll be named USR-# with # being the save's numbered slot.Ģ. Use Bruteforce to decrypt/encrypt the PS3 saves in the folder BLUS31460-BISLPM66675FM. You need Bruteforce Savedata, Mymc 2.6, either a Hex Editor or PS2 Save Editor, and optionally the KH2.5HD checksum tool.ġ.
#BRUTEFORCE SAVEDATA CHEAT PATCH CODE#
The source code for version 0.4 is available freely on the net, so with that in mind, I may just code up and compile some updates to the BBSFM Save Editor.ĮDIT: I've recently discovered that the same is true of KH2FM that you can import PS3 saves to the PS2. With all this in mind, it would appear that identifying the significance of several of the save files' Hex values and adding them to Yosh's program would make the conversion process a lot simpler. For accented Latin characters, I've compiled a partial list at viewtopic.php?f=13&t=6059. For the same reason, you will have to manually edit the gamesaves to make Finish Commands previously unlocked in Japanese into English again, and those characters use two bits for information instead of 1, as BBSFM uses a version of Shift-JIS to encode all those characters.
#BRUTEFORCE SAVEDATA CHEAT PATCH PATCH#
The original Japanese menu font characters are present within the English version of the game and have not been upscaled, so importing non-English Patch gamesaves results in a lot of PSP-quality Japanese text. Barring a creative hex edit of your save file, you will spend the rest of the game's Mirage battles as transparent as a ghost. Additionally, if you import a Birth by Sleep Final Mix PSP save into the PS3 or vice-versa, it will ramp up at least one of the starting RGB values to a previously unknown 199%, which you can change back, and the A value to 50%, which you can't. In addition to Red, Green and Blue, there is a hidden Alpha value for coloring Mirage Arena player models. KH2.5 altered the way Mirage Arena handles player coloration. Mirage Arena has no multiplayer, and thus also has neither custom D-Links nor any use for friendship commands like Group Curaga over normal Curaga besides story party members. The buttons are shown in their respective PS3 colors if displayed Several one button-pressing Shotlocks became random sequences of the four different buttons. However, I enabled it on a Ventus save where I also had a Multiplayer D-Link, and while the multiplayer D-Link was not available, its custom name could be selected in the D-Link menu to activate the Vanitas D-Link.Ĭhanges made to Birth by Sleep HD from Final Mix: If you use save editor to enable Vanitas D-Link, you can't disable it in the menu, possibly because it has no name in the regular files. This process causes a few minor glitches, though, as I will denote below.
#BRUTEFORCE SAVEDATA CHEAT PATCH PC#
I'm fairly confident of this, because this is not the first time I've region-transferred a Square Enix game Deus Ex The Fall iOS saves and PC saves are also interchangeable.
#BRUTEFORCE SAVEDATA CHEAT PATCH SERIAL NUMBERS#
This was possible due to the fact that no actual new game content was added between the Re/Final Mix and HD versions of the games in fact, the SD Jap versions' serial numbers can even be found in the save folders names! Because of this, I believe that with a variation of this method using a PS2 save decrypter, you could very well import old saves from every PlayStation Kingdom Hearts game to the HD versions. (Optional) Use Kingdom Hearts BBS - Save Editor v0.4 to edit D-Links you couldn't normally obtain into your characterĩ.
(Optional) Edit the PARAM.SFO to match your new statsĥ. Use Bruteforce Save Data 4.7.4 to load your save and Decrypt PFD(All Files) Ĥ. Copy a Birth By Sleep HD savefile to a USBģ. For SGD, the decrypted files will be in the SAVEPLAIN folder.Ģ.
#BRUTEFORCE SAVEDATA CHEAT PATCH PORTABLE#
Use SaveGame Deemer or SED or JPCSP or any other PSP savegame decrypter to decrypt a PlayStation Portable BBSFM save.
I just loaded a Birth By Sleep Final Mix PSP save on my PS3 and it works fine! Just follow these steps:ġ.